Technically, the Forged have been a part of the Whorl since its creation. Crafted in the Forges under the auspices of the god Brahma, they were once automated servants whose task was to keep and maintain the cities and works of the people and preserve the physical structures of the Whorl. 

When Surya began his rebellion against the King of the Gods, however, that changed. Mahadeva's forces struggled to resist the power of the Elves, Dwarves, and monsters of Ravana that Surya brought to bear. Brahma suggested that Mahadeva use his power over Birth and Beginnings to recast the Forged as a sentient, living race. Granted full awareness and self-determination, most of them threw themselves into the war on behalf of their two divine creators.

The process of uplifting the Forged had other effects as well. No longer do they issues from the Forges of Brahma. Now, they meet, marry, and reproduce in a mechanized facsimile of the biological races. When two or more Forged wish to create offspring, they detach various components from themselves over the course of some months to give themselves time to "heal" back the missing pieces. At the end of this construction time, the infant Forged is little more than a framework with a basic power supply, but with nurturing and an influx of magic, it begins to grow its own components until, after some years, it becomes a fully functioning, adult Forged.

The forged do not have biological genders, although many choose to identify as male or female based on preference, whim, or the psychological comfort of their fleshy companions. 

Game Rules
Traits: The Forged have the following racial traits.
Ability Score Increase: Your Strength and Constitution scores increase by 1.
Size: Forged are generally broader and heavier than humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Composite Plating: Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class.
Living Construct: Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages: You can speak, read, and write Common and one other language of your choice.


The Whorl ardhanari